- Link to Program "Fact Sheet" - coming soon
- Volunteer Position Description
Learning to sew is a real life engineering and construction project for guys and girls. Clinical studies have found that students who learned to sew a simple project showed elevated creativity after the activity. One study concluded that “children who sew today may have a real edge in the high-tech service economy of tomorrow where the creative, flexible worker will be in high demand.” (Home Sewing Association, Guidelines Sew Creative!, 1997) In addition, these individuals who learn to sew may also be developing skills for a fulfilling, stress-relieving hobby.
Kentucky 4-H believes that all youth should have opportuntiies for positive youth development in our four guiding concepts: mastery, belonging, independence, and generosity. This event fosters mastery by learning to operate a sewing machine or serger, sew a straight seam and smooth curves, construct casings, sleeves and buttonholes; belonging by being part of a group; independence by learning skills that can be used throughout life; and generosity by sharing sewn items with others. Contact your county extension office for more information.
- Kentucky 4-H Sewing Project: Keeping 4-H in Stitches
- Ages 14-18: Senior projects may be completed in any order.
- Beginning/Intermediate sewers:
- Style Engineers
- Up Cycle It
- STEAM Clothing Project Books
- STEAM Clothing 1: FUNdamentals
- STEAM Clothing 2: Simply Sewing
- STEAM Clothing 3: A Stitch Further
- STEAM Clothing Maker's Guide to Sewing Stuff
- STEAM Clothing Activity Manual: Beyond the Needle
- Sewing Project Record Sheet for Ages 9-18: for all construction projects
- Style Engineers
- 4-H Sewing Overview
- Skills to Learn: Youth ages 9-13; Youth ages 14-18
- Junior Unit 1 Leader's Guide for Drawstring Backpack
- Color Analysis Kit: Contact your county agent.
- Sewing Skillathon Kit for Loan to Make Your Own: Contact your county agent
State Contact: Marjorie Baker | firstname.lastname@example.org | 859-257-7772